Looking for alternate names for the term Master Material in #gamedev #ue4 #ue5 #shaders
A term that implies:
A material that should not be used or referenced directly. It should be derived from in the form of a child material or material instance.
Tweet suggestions too.
-
-
W odpowiedzi do @MichaelAllar
On all the projects I work on I use the prefix M_ (Material Shader) and MMI_ (Master Material Instance). MMI is an abstract material instance which should be derived from in this case. Then I basically just try to stop people from deriving directly from a Material.
3 odpowiedzi 0 podanych dalej 3 polubione -
W odpowiedzi do @calvinatorr @MichaelAllar
I do something similar. SHD_ABS_ for "Abstract" materials/Shaders which can't be used directly SHD_ (no abs) for anything that can be used for a material (which use a SHD_ABS_ as their parent) Just chose to drop the term Master Material, theyre essentially Shaders anyway :)
1 odpowiedź 0 podanych dalej 2 polubione
I like to think of them more as containers for shaders to be more accurate. I did used to use S_ for shader on some projects a few years ago.
Really wish Epic would refactor how material instances work though so I don't have to confuse artists with this 
Wydaje się, że ładowanie zajmuje dużo czasu.
Twitter jest przeciążony lub wystąpił chwilowy problem. Spróbuj ponownie lub sprawdź status Twittera, aby uzyskać więcej informacji.