Looking for alternate names for the term Master Material in #gamedev #ue4 #ue5 #shaders
A term that implies:
A material that should not be used or referenced directly. It should be derived from in the form of a child material or material instance.
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W odpowiedzi do @MichaelAllar
On all the projects I work on I use the prefix M_ (Material Shader) and MMI_ (Master Material Instance). MMI is an abstract material instance which should be derived from in this case. Then I basically just try to stop people from deriving directly from a Material.
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W odpowiedzi do @calvinatorr @MichaelAllar
Mainly do it because material instances only seem to be able to share material resources (shader permutation) from the direct parent based on the static parameters (i.e. switches). If this was fixed I wouldn't need to do this as much.
07:35 - 8 lip 2021
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Wydaje się, że ładowanie zajmuje dużo czasu.
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