Looking for alternate names for the term Master Material in #gamedev #ue4 #ue5 #shaders
A term that implies:
A material that should not be used or referenced directly. It should be derived from in the form of a child material or material instance.
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Mainly do it because material instances only seem to be able to share material resources (shader permutation) from the direct parent based on the static parameters (i.e. switches). If this was fixed I wouldn't need to do this as much.
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I do something similar. SHD_ABS_ for "Abstract" materials/Shaders which can't be used directly SHD_ (no abs) for anything that can be used for a material (which use a SHD_ABS_ as their parent) Just chose to drop the term Master Material, theyre essentially Shaders anyway :)
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I like to think of them more as containers for shaders to be more accurate. I did used to use S_ for shader on some projects a few years ago. Really wish Epic would refactor how material instances work though so I don't have to confuse artists with this
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MMI seams to be common.
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Wydaje się, że ładowanie zajmuje dużo czasu.
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