I feel like schools do such a poor job of emphasizing just how little 1 to 1 texturing matters as an environment artist in the industry to students.
Most of your environment is made of trims and tilers, those big structures aren’t getting a unique bake. Please practice that! 
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W odpowiedzi do @SEchouafni
kinda lame that it's like a universal thing that schools don't teach the thing you will/should use the most as an enviro artist - was and still is the same where I studied, it's just all about the high->low->unique tex workflow
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W odpowiedzi do @calvinatorr
yep. I think it could be due to the fact that they try to focus on teaching 3d in general, since students can decide to pursue film or games , character, env, technical, vfx etc. but even my specialized classes didnt teach this stuff unfortunately
2 odpowiedzi 0 podanych dalej 8 polubionych
that's a good point, my school was specifically for games & when I spoke to lecturers about it they said it was a politics thing, so they had to teach just that because it was more straight forward = more people passing
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