Made a tool that can scatter instanced meshes on a mesh based on a mask texture inside Unreal. As a next step, this should be fed into a procedural mesh component, to be able to bake a unified static mesh from them.
#UE4 #madewithunrealpic.twitter.com/kcchKs9S7e
-
-
At the end I want to merge them into a single static mesh in which case I'd loose the per instance data.
-
The goal of this is to bring in the rock and the moss meshes into unreal, run them through this tool, and output a merged static mesh with 2 materials. One for the rock , and one for the moss. The moss also needs to inherit and keep the rock normals even after merging.
- Pokaż odpowiedzi
Nowa rozmowa -
-
-
If I would keep them as instances, then this would work. And I found an even simpler way actually. You can just take the local up vector in the material of the moss, run it through a custom interpolator and transform it to tangent space.
-
I realised this after I sent that tweet
Koniec rozmowy
Nowa rozmowa -
Wydaje się, że ładowanie zajmuje dużo czasu.
Twitter jest przeciążony lub wystąpił chwilowy problem. Spróbuj ponownie lub sprawdź status Twittera, aby uzyskać więcej informacji.