I do miss the times before PBR became a thing. Every game these days seems to have the same shiny aesthetic where everything looks plastic. It might just be post-processing and colour grading but I always thought games looked more 'realistic' when everything was matt.
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W odpowiedzi do @wally_217
You say that but before PBR was a thing everything had this dirty brown overlay over everything ;) With raytracing get prepared for everything to be overly glossy
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W odpowiedzi do @calvinatorr
Ohhh God I'm remembering. I do miss when games looked flatter though. Is that weird? I think your tweet about microfacet shaders hits the point but it's beyond my scope of knowledge
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W odpowiedzi do @wally_217
yeah it's something I've noticed in a lot in recent years too, it can be sometimes just a lack of understanding to which maps to put which detail, or whether to use a different PBR shader for another use case (like cloth/moss)
05:20 - 7 lis 2020
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