Sometimes feel like gamedev/art communities are obsessed with age. Societal pressure to be successful at as young an age as possible is so mentally draining, and I see so many people suffering because of it.
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W odpowiedzi do @rorypeace
1000% agree. The strangest thing is that although a lot of youngsters are talented, they've no life experience. I'm a set designer in theatre. Most designers are seasoned and not 20. You don't see a lot of young set designers Unless they have good connections... lol
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W odpowiedzi do @design_pascal
I think portfolio is key for 3D game arts. There's a lot of other things to chat about, particularly class & wealth/time attributed to success, but age shouldn't deter people to start!
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W odpowiedzi do @rorypeace @design_pascal
it's to key to breaking in but then it becomes more about experience on an actual game production this is why QA is often suggested as a good way to get said experience to help push into that entry role
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(+1 to the QA route)
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i can't say shit because I went straight into 3D and then tech art, but i'd been doing this for 5 years prev as my hobby already (i'm now at the 10 year mark wtf)
Wydaje się, że ładowanie zajmuje dużo czasu.
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