Quick preview of what's possible to do with @voxelplugin tools
I'm blown away by how powerful it is now - I feel it could really be a game changer
#voxel #unreal #ue4 #madewithunreal #gamedev #indiedev #screenshotsaturdaypic.twitter.com/iKSnuYZSVS
This is fucking awesome. How is the material set-up - just real time layering?
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You have several material options: - just sending the vertex color/UVs - splitting the mesh into separate sections based on the data - what I call Multi Index: each voxel stores 4 indices and 3 floats determining how they are blended
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Multi Index is rendered in a similar way as landscape materials, but dynamically: the indices in a chunk & their strengths are computed, and a material instance blending them accordingly is created.
- Pokaż odpowiedzi
Nowa rozmowa -
Wydaje się, że ładowanie zajmuje dużo czasu.
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