After a little experimentation.. proof of concept for form-fitting vehicle shields. Incredibly cheap even with 100+ vehicles, 64+ impacts each. Each shield utilizes a 1x64 16-bit HDR texture (~4kb) - super fast!
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is going to be non-divergent* oops! Basically it's going to be the same for every pixel (as long as you keep it that way) so each pixel can be executed in parallel
Could be something unforseen though so I'd check in renderdoc -
There's definitely room for improvement for sure, it's a very basic implementation at the moment. The major downside is I have to do 90% of the work inside the loop body, so as the effect gets more complex/interesting the cost starts to skyrocket.
- Pokaż odpowiedzi
Nowa rozmowa -
Wydaje się, że ładowanie zajmuje dużo czasu.
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