Wrote a thing about using MZP files for Maxscript Distribution since the documentation is basically non-existent...
#techart #maxscript #gamedev https://amesyta.wordpress.com/2019/12/16/mzp-for-maxscript-distribution/ …pic.twitter.com/0c1QHhqYOj
-
Pokaż ten wątek
-
@calvinatorr Was it you I said I'd write this to like 6 months ago? I promised it to someone...1 odpowiedź 0 podanych dalej 0 polubionychPokaż ten wątek -
W odpowiedzi do @AmesyFlo
Maybe? I'm not sure but hell I just saw this this will be mega useful. Deploying scripts to people easily can be a pain in max. Even more so with python because you need maxscript to call the python script
1 odpowiedź 0 podanych dalej 0 polubionych -
W odpowiedzi do @calvinatorr
Glad I can help! Oh wow
I've heard a lot of shit re python for max so have just stayed in maxscript hell! Do ya reckon it's worth learning? I already know ms and standalone python so maybe not a big learning curve??2 odpowiedzi 0 podanych dalej 0 polubionych -
W odpowiedzi do @AmesyFlo
It's not so bad. The fact you can use PySide and link up any external libraries you need is an absolute godsend though. The main learning curve is just interacting with the MaxPlus API, and some things you have to call through the maxscript vm anyway (like in maya)
1 odpowiedź 0 podanych dalej 0 polubionych -
W odpowiedzi do @calvinatorr
Ooh I used pyQT at my last job and loved it so pySide would be nice. I hate that in maya, I just don't like MEL at all.
1 odpowiedź 0 podanych dalej 0 polubionych -
W odpowiedzi do @AmesyFlo
I've learnt to accept the Mel stuff. I found even when writing plugins in C++ you end up calling Mel anyway, or exposing stuff to be called by Mel
1 odpowiedź 0 podanych dalej 0 polubionych -
W odpowiedzi do @calvinatorr
So I'm just going to keep working in max studios...
1 odpowiedź 0 podanych dalej 0 polubionych
On this project the artists have free reign to use anything they want as long as its fbx. Can't say I approve as it makes tools dev a nightmare. Maybe USD will mark solve part of this in the near future though
Wydaje się, że ładowanie zajmuje dużo czasu.
Twitter jest przeciążony lub wystąpił chwilowy problem. Spróbuj ponownie lub sprawdź status Twittera, aby uzyskać więcej informacji.