Wrote a thing about using MZP files for Maxscript Distribution since the documentation is basically non-existent...
#techart #maxscript #gamedev https://amesyta.wordpress.com/2019/12/16/mzp-for-maxscript-distribution/ …pic.twitter.com/0c1QHhqYOj
I've learnt to accept the Mel stuff. I found even when writing plugins in C++ you end up calling Mel anyway, or exposing stuff to be called by Mel 
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So I'm just going to keep working in max studios...

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On this project the artists have free reign to use anything they want as long as its fbx. Can't say I approve as it makes tools dev a nightmare. Maybe USD will mark solve part of this in the near future though
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Wydaje się, że ładowanie zajmuje dużo czasu.
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I've heard a lot of shit re python for max so have just stayed in maxscript hell! Do ya reckon it's worth learning? I already know ms and standalone python so maybe not a big learning curve??