Wrote a thing about using MZP files for Maxscript Distribution since the documentation is basically non-existent...
#techart #maxscript #gamedev https://amesyta.wordpress.com/2019/12/16/mzp-for-maxscript-distribution/ …pic.twitter.com/0c1QHhqYOj
It's not so bad. The fact you can use PySide and link up any external libraries you need is an absolute godsend though. The main learning curve is just interacting with the MaxPlus API, and some things you have to call through the maxscript vm anyway (like in maya)
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Ooh I used pyQT at my last job and loved it so pySide would be nice. I hate that in maya, I just don't like MEL at all.
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I've learnt to accept the Mel stuff. I found even when writing plugins in C++ you end up calling Mel anyway, or exposing stuff to be called by Mel

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Wydaje się, że ładowanie zajmuje dużo czasu.
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I've heard a lot of shit re python for max so have just stayed in maxscript hell! Do ya reckon it's worth learning? I already know ms and standalone python so maybe not a big learning curve??