Would people be interested in a blog post about CV / folio creation for applying for #techart jobs in #gamedev ?
I've been involved with recruitment in my last two jobs and seen so many applications where we just can't tell what the candidate can do.
100%. If someone says they can't code then it's an instant no from me. Even if someone is using visual scripting I'd expect an understanding of what's happening under the hood from prior knowledge.
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I'd be okay with visual only if we were working with that tech and they could demonstrate good logic in an interview, esp for jr positions where you're looking for someone who you can teach. If I hired them I'd encourage them to learn python or something relevant.
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Yeah I could accept that for Jr but to progress I'd absolutely expect some coding knowledge. I do wonder how the skills vary in the tech art team size though. I basically do something different everyday because there's only 2 of us to split the work

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I'd definitely argue you need to be more technical than artist though