Would people be interested in a blog post about CV / folio creation for applying for #techart jobs in #gamedev ?
I've been involved with recruitment in my last two jobs and seen so many applications where we just can't tell what the candidate can do.
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W odpowiedzi do @AmesyFlo
I think the problem is a lot of people still don't understand what comes under tech art. And from what I'm seeing most schools still don't either
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W odpowiedzi do @calvinatorr
100% agree! I'm going to cover it a bit - difference between tech art, tech animation and vfx. If you have any examples of things people think are TA that isn't shoot them over! I'll credit you :)
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W odpowiedzi do @AmesyFlo
It's a difficult one because those are basically specialisms within tech art (lighting I'd argue too). But then with just "technical artists", we get involved and straight up overlap those things too
I'd definitely argue you need to be more technical than artist though1 odpowiedź 0 podanych dalej 0 polubionych -
W odpowiedzi do @calvinatorr
A tech artist can be all those things but a specialist in one of those isn't a tech artist. If that makes sense? That overlap is the key! Problem solving and flexibility is ultimately the best ta skill imo.
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Literally beat my next response! Yes I'd definitely argue its about how someone thinks and ability to learn/adapt to solve problems. I think the skills are just tools in that belt to solve those problems.
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