UE4 devs: when The Outer Worlds has particles, you see a stiple pattern in them. Really visible in the engines in the title screen / logo. Also shows up in the skies when it's loading in LODs. What the heck am I seeing?
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I was surprised by this too~ wondered if maybe getting them in just wasn't a priority? I wonder how many they'd have to place overall

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I notice the performance absolutely chugs in byzantium too, seems like the occlusion culling volumes aren't set up properly? Maybe all the buildings aren't merged so it's a draw call nightmare
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Wydaje się, że ładowanie zajmuje dużo czasu.
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