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Zablokowano @calvinatorr

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  1. Przypięty tweet
    6 gru 2019

    For some reason my original tweet got took down.. oh well here's more of my fan-art for this cute little guy😁

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  2. 12 lip

    Super Mario Sunshine - first Gamecube game which really pushed my enjoyment of games Halo 3 - first MP game Mirror's Edge - inspired me to study wing chun & gymnastics Fallout 4 - game I was most hyped for Dishonored 2 - inspired my art preferences a lot, pushed my career

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  3. 12 lip

    Super Mario Sunshine Halo 3 Mirror's Edge Fallout 4 Dishonored 2 All of them mark pretty pivotal points in my life for different reasons

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  4. 11 lip

    really useful info if you wanna understand how the compiler works so you can write more optimised shaders had to learn this stuff over years of bugging graphics programmers myself, so it's nice to see accurate info compiled in a single video😅

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  5. 13 cze

    Second this - in fact you will likely *lose* respect because how can someone respect your time if you don't?

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  6. 11 cze

    Still one of my favourite games of all time, absolutely beautiful even today

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  7. 8 cze

    This'll get simplified to a vector swizzle (component mask) by the compiler if your vector is a constant which is even more neat

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  8. 6 cze

    made my own health potion 🍓

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  9. podał/a dalej
    5 cze

    I've been digging into 5's Lumen yesterday to make it work with my voxels. Here's what I learned along the way, if anyone's curious (if I say something wrong please correct me :) )

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  10. podał/a dalej
    4 cze

    Live 1.3 released: fast pressure solver, detail maps, viscous fluids, movie render support --- feature list:

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  11. 27 maj
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  12. 13 maj

    I still get inmails on LinkedIn even though they're turned off, what am I missing??

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  13. 11 maj

    I never get tired of seeing behind the curtain at Arkane, absolutely in love with their design philosophies

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  14. podał/a dalej
    6 maj
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  15. 1 maj

    everytime I try to take a picture I am just reminded that I still look about 12

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  16. podał/a dalej
    16 kwi
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  17. 10 kwi

    guess it's time for my yearly mirror's edge playthrough

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  18. podał/a dalej
    22 mar

    New Video!!! Showing the process of doing real-time destruction simulations in . is used to import custom fractured pieces.

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  19. 11 mar

    I hate all modelling packages, tempted to just say fuck it and make my own

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  20. podał/a dalej
    6 lut

    A little thread on using physical light units. Having a real intensity reference is great. However, should you use them *literally*? After all, huge values can give you precision problems, fail to fit into desired bit count, etc. And how do all these different units relate? (1/x)

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  21. 30 sty
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