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⣏⣿⡇⣿⣿⡇⡇⣿⡇⣝ proslijedio/la je Tweet
You can have APNGs with transparency if the file is small enough 26KBpic.twitter.com/JjVhv2XUki
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⣏⣿⡇⣿⣿⡇⡇⣿⡇⣝ proslijedio/la je Tweet
Julien Guertault (
@Zavie) provides a literature review on commonly-cited resources for physically based rendering (realtime & offline), inclusive of references on multiple sub-topics including energy conservation, multiple scattering, area lights, and more http://lousodrome.net/blog/light/2020/01/04/physically-based-rendering-references-at-the-end-of-2019/ …pic.twitter.com/UOUi04qjhn
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⣏⣿⡇⣿⣿⡇⡇⣿⡇⣝ proslijedio/la je Tweet
basically, the weird π²/6 solution to a series of reciprocols of integer exponents has everything to do with the fact that the trigonometric function sin(x) can be expressed as a series of reciprocols of integer factorials constants times x to integer degrees. nice animations.
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PORTAL. Project by me from September 6, 2018. just simple particle system with 50 particles emitted from an ellipse surface each frame, with some other stuff. However today I decided to make it loop perfectly with minimal change in appearance. Fun challenge.pic.twitter.com/q04FbisHwh
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ppl provide these online services for free like, make the world a better place :)https://twitter.com/cloudconvert/status/654427352034897921 …
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i love commercial holidays
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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I was inspired by
@i_am_pi so I made THIS:http://shadertoy.com/view/3l33zB yeh it could use some work. i tried adding aurora borealis and failed so i removed it. I'm using my repeating gradient noise algorithm to generate the ice surface. also need to fix those artifacts in the distancepic.twitter.com/Pzwm187k2IPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
“other ppls' best shaders”https://twitter.com/i/moments/1206711701191553025 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
my profile looked messy with so many retweets so i am pointlessly wasting time tryibg to compartmentalize.
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“other ppls' best loop gifs”https://twitter.com/i/moments/1206709752853450753 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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⣏⣿⡇⣿⣿⡇⡇⣿⡇⣝ proslijedio/la je Tweet
Ha! U can make looping 3D fractal noise with custom code. (i.e. only need math functions) as seen here:https://twitter.com/c010011012/status/1200632543961174016 … jk the algorithm is simple but also i invented it myself after reading:https://thebookofshaders.com/13/ here is my code:https://www.shadertoy.com/view/3dySDm
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⣏⣿⡇⣿⣿⡇⡇⣿⡇⣝ proslijedio/la je Tweet
basically, he shoots a laser out of an eye, simulates it traveling throgh a few dozen shards of warped space until it hits something, then he defy the law of physics by sending information from that point to the retina instantanneously and if the laser go to far it hit the sky...
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Ha! a rule very similar to this ruleset (they call it "4644" which is LFR for S:4,5,6B:4. Mine is S:4,5,6 B:4,8) and like half of the oscillators in my similar ruleset had already been discovered. https://wpmedia.wolfram.com/uploads/sites/13/2018/02/08-2-4.pdf …
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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heres the (slightly modified) source code: https://www.shadertoy.com/view/3dySDm lol
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I was inspired by
@etiennejcb love your gifs man. Keep up the good work! It looks like 3D but in actuality this sketch was made entirely in P2D. Just a bunch of shaded triangles perspective-projected into 3D. (PROOF: https://gist.github.com/cmarangu/6a3a20a69caea821bf4fad1238a68de6 …)pic.twitter.com/J1N4Nm2TkVHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
⣏⣿⡇⣿⣿⡇⡇⣿⡇⣝ proslijedio/la je Tweet
“my best stuff (abbreviated)”https://twitter.com/i/moments/1196249199198605318 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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