There's also a small experiment, making this release a beta release as well: for a large speedup, when in EXTBG mode, I'm bypassing rendering BG1 for a performance boost. EXTBG is only used as a priority layer, and is overwritten by BG2 except in one extremely pathological case.
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Any support for ASIO audio?
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Yes, although some drivers crash inside the driver files despite valid parameters and no previous error messages. Steinberg didn't respond to my request for help, so your mileage may vary.
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There is also wasapi with exclusive mode but similarly, not all drivers play nicely with the official specs.
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Sadly this will never run on my retropie

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That it won't ...
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Nice work!
@globaltrance88 and I were look at this and immediately thought of Super Castlevania 4, and the results are pretty stellar. -
Oh, awesome! I heard there were some issues with Castlevania 4's effects early on, glad to hear it's working well now.
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So does this replace higan?
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That's entirely up to you. higan won't have any of the inaccurate enhancements, and will have a completely different user interface that's very unique from other emulators, but it will also support 24 other systems in addition to just the SNES.
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almost 50 years old player i'm really glad impressed by your work !
#childhood is missing and i'll be happy to play my oldies from Nintendo ! but maybe silly question from an really old emulator noob : why those 2 links ? if both are used is there a tuto how to install#Bsnes ?pic.twitter.com/oEZMTz53gg -
The other one is source code for Linux users, the Windows binaries should suffice for most.
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thanks a lot for answering you're really nice and kind and king !pic.twitter.com/6fk8gbP1ly
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Nice! Just an FYI, Perspective Correction needs to be disabled for Terranigma, otherwise the perspective is incorrect. Kinda counter-intuitive.
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Naming that option is very difficult. What it does is assume that the entire screen is a quadrilateral to generate sharper lines. Terranigma is a game with a more complex mode 7 scene.
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I see. I don't know a better name either. Maybe a note in brackets after the name is enough to make it clearer. "Might not work correctly on complex scenes" or something like that.
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Hypothetically, I believe someone could implement new mode 7 algorithm on a FPGA daughter board, using original hardware w/ the SNES expansion port as it outputs the S-CPU data + address lines. Re-iplement PPU1/2, SRAM, and the video encoder on the daughter board = Profit?
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How's the sound quality for super metroid?
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