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I haven't forgotten about Bahamut Lagoon. I'm just at a really tedious part, so I'm working on it little by little. So far this is just the layout and loading. There's no save support yet.pic.twitter.com/mLo3S1dahK
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Heckin' cool. That's the first time 謬 (byuu) has just looked *amazing* on any site I've tried to use it as an avatar on. I've never been able to get that an image of that character to look good on Twitter, etc.pic.twitter.com/FPhQh1Q5gG
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... and not one of them is Spin the Black Circle. Shame ::rings bell::pic.twitter.com/egs9yERZfK
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Idea would be roughly something like this: click an icon, get a file load dialog for a given system that defaults to the last used directory for said system. Unload a game to return to this selection screen.pic.twitter.com/4HIFIteMRp
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8x8 monospace font (for use on the name entry screen and for HP/MP/counters.)pic.twitter.com/Q2pZsmuCN9
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That's all the lists I can find with a simple cursory scanning of the ROM looking for text strings. It's possible some of my lists are two separate lists merged into one, that some lists overlap others, etc. But it'll improve as I begin hacking in the English text.pic.twitter.com/dDV5P5rJkY
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Lots of really bizarre strings in here, including some debugging mode ones.pic.twitter.com/OmCRrvU2VD
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Yeah these are easy. I'm just using the kanji from the 12x12 tables for the item icons.pic.twitter.com/x7hDBvSzLn
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The entire script in UTF-8 encoding (and with the pointers/indexes stored for every chapter and battlefield dialogue box) is 423.73 KiB.pic.twitter.com/IzrTxZ0btk
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Pointer analysis completed: this identifies every single text string in every script file, find where it's pointed to (to ensure the string is actually used), and ensures every string in the script is non-null and is at least four bytes long (to support a pointer redirect.)pic.twitter.com/SJwKIQ3H6f
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No joke, I was honestly considering Qt again for my new emulator just to give it more potential features. So much for that I guess.pic.twitter.com/Bn3uwWVvr8
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This is the code I needed to write to find the start of text in each decompressed event block. I'll explain why this ended up taking me four hours to code, it's "fun".pic.twitter.com/EOTNrADQhv
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