@onebitbeyond I would love that. I'll drop you a line to sort out a date. I am so close to getting this game out but Mac is stumping me.
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Replying to @byronicman
@byronicman The worse thing is that it changes. It's not the same process it was a year ago. Drives me nuts!1 reply 0 retweets 0 likes -
Replying to @onebitbeyond
@onebitbeyond I think the timing is unfortunate for me. UDLR straddled 1.3 and now G2 is just after 1.4 - two big changes, it seems.1 reply 0 retweets 0 likes -
Replying to @byronicman
@byronicman I'm sure I can help out. You working on a MacBook?1 reply 0 retweets 0 likes -
Replying to @onebitbeyond
@onebitbeyond Yep - Macbook for iOS, Surface for Windows.1 reply 0 retweets 0 likes -
Replying to @byronicman
@byronicman Cool. Main thing is to make sure latest Xcode is installed before you come. The rest should be a matter of Apple-wrangling.1 reply 0 retweets 0 likes -
Replying to @onebitbeyond
@onebitbeyond Cool - I have all that, and have got it running (briefly) on an iPad. I'm so nearly there it hurts. Android version is done.1 reply 0 retweets 0 likes -
Replying to @byronicman
@byronicman I think I've been exactly there. Anyway, lemme know when!1 reply 0 retweets 0 likes -
Replying to @onebitbeyond
@onebitbeyond Will do - I'll fire you a line tomorrow. Thank you so much for this. Speak tomorrow.1 reply 0 retweets 1 like -
Replying to @byronicman
@byronicman Meanwhile you could try clearing your cache (paintbrush button next to debug Run), or manually deleting build folders on Mac.1 reply 0 retweets 0 likes
@onebitbeyond I am so unfamiliar with Macs I couldn't tell you where anything is. It's nice, but it makes me feel like I've had a stroke
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