So I made a game: a short, 10 minute horror thing:https://leonhurley.itch.io/a-wiling-friend
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Having failed to complete loads of other projects, this was pretty much designed on paper to be something I could actually finish. So design is basic, art simple, music just 2-3 minute ideas.
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Still took 18 months of intermittent pottering, mastering lots of deeply unsexy things you never think of. Like save systems, menus, text, cameras and so on. Learned A LOT.
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The most interesting thing is how much even a brief story was pushed and pulled by code. Things that didn't work, took to long, realizing an existing feature could be repurposed. This isn't the game I started making, but it's the one I could finish.
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Anyway, shipped it.
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Replying to @LeonHurley
Congrats! Regardless of how long it took, YOU MADE A GAME. Kudos, sir
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Replying to @Shakacarnage
Thank you. It's been... mostly fun. Kinda want to make a 'proper' one now but also OHGODNOTYET.
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Replying to @LeonHurley
Enjoy the experience of post release support first :) But also, I've never made a game. I'd love to, but time. Once you've made one game, I've heard you've learned so much, the second time is a breeze
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Replying to @Shakacarnage
A breeze might be overstating it but I think I've learned a lot about what not to do next time.
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Truth is, if I'd not finally made a game, I'd not have my current job. Even completing shit ones like mine can be life-changing. Well done, Leon.
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Replying to @byronicman @Shakacarnage
Thanks. Definitely going to make something else after a little break.
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