The Rock Ringpic.twitter.com/XoKDW7qLSC
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The permadeath was originally intended to make players feel like their actions had consequence, but it brought more frustration than anything, so we’ve removed it. You will still die if you are climbing Mormo’s Tower – so you can still fail, just not before you’re ready to.
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(Don’t worry, masochists, you can still die in Hero Mode)
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Many of the design changes have been focused on making the later game more interesting, as that’s where I feel we were the weakest. A lot of the start will feel familiar as a result, but it will now pull you in more as you play.
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For example, things now change more significantly in each of the later stories. (The antagonist) Mormo casts one of a few different curses on Ditto if you win (hence the title), including one where you are chased by an indestructible Nemesis everywhere you go.
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These are just a few of the many changes that have been made.
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Mormo’s Curse also meant a port to GameMaker Studio 2, which on a purely technical level means: - No more DirectX 9! - No more PS4 memory problems (turns out a bug meant we had 1GB less than we should’ve had!) - Better support for all platforms - It’s faster, baby
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The result is a game that’s easier to love, runs better and continually keeps you entertained, and I finally feel like I can be proud of it.
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Everlasting thanks go out to the team
@AlexBurby@roboroto@DaveyHankin@jujuadams@edfear@salkinitzor@lefran@atarimonkey, and everyone at and associated with@devolverdigital. Also thanks to the team at@yoyogames!2 replies 0 retweets 24 likesShow this thread -
So! Check out The Swords of Ditto: Mormo’s Curse when it launches on 2nd May on Switch, PlayStation 4 and PC!pic.twitter.com/tNky2dcLTx
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Bought! Pre-loading! Gluck with it!
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Replying to @byronicman
Cheers, dude. Hope it's all going well back in dear old Blighty. <sniff>
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