DO IT! This game is pure liquid adrenaline... another classic from @ianmaclarty!https://twitter.com/ianmaclarty/status/1095233763817058304 …
Yeah I pulled the plug on the iOS version of Polywarp as I got annoyed at Apple making me pay $120/year for the privilege of having my little free indie game on their store. They really need to look at their pricing for developers. Anyway, your game looks awesome, nice one :)
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$120 a year *sounds* reasonable, but when you consider how many people would have been suckered into it for FOMO, you realise they must make a killing
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Yup it's stupidly dev-hostile. It discourages indies from keeping apps on iOS. Polywarp is rated 4.7/5 and has made ~$100 across iOS/Android. That's fine, I did it for fun with very little marketing. But with Apple's scheme I have to LOSE money to let iOS players enjoy it.
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