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  1. Retweeted
    Sep 7

    The Ultimate Character Controller is now available on the opsive store! /

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  2. Retweeted
    Sep 3

    So, I programmed a procedural mesh generator in order to make a sword trail for the game Conflict0. It has a bunch of features, as frame interpolation, normals recalculation, etc. I`ll probably write more about it eventually :D

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  3. Retweeted
    Aug 26

    My review of Magic Leap ML1. It focuses on a few points that have not been broadly reported or analyzed by the media.

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  4. Retweeted
    Aug 24
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  5. Retweeted
    Aug 23

    Wanna see the guts of Magic Leap? Check out the teardown, I got to help them rip up my ML1. Highlight for me: Magnetic tracking system that is basically Polhemus/Sixense STEM style tech in reverse, with the transmitter in the (weighted) controller

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  6. Retweeted
    Aug 16

    Titanic VR is going live in 1 hour (BST) on STEAM and Oculus! Dont forget you can go to at 2pm to buy your copy!

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  7. Retweeted
    Aug 7

    Find references to any scene component with `ref:instanceId:'

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  8. Retweeted

    Dynamically adjust your camera to what's happening in your game using the Cinemachine Target Group component. Also play with target weights to focus on the most important actions. (footage from )

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  9. Retweeted
    May 9

    Using normals and triplanar noise to make a stylized waterfall :) Code in first reply! More shaders and tips >

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  10. Retweeted
    May 3

    My searchable enum drawer is now posted on github. Just add one attribute to any enum to save yourself from the crappy built in popup. Using this to navigate KeyCode enums with search or scrollwheel will give you years back on your life.

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  11. Retweeted
    May 3
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  12. Retweeted
    May 3

    Oculus Claims Breakthrough in Hand-tracking Accuracy

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  13. Retweeted
    May 1
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  14. Retweeted
    May 1

    Now that the launch is announced, we can show you our Oculus Go Trailer! SculptrVR is out on Go/GearVR TODAY!

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  15. Retweeted
    Apr 2

    If you have spare GPU performance in your mobile VR app and want it to look better, first enable chromatic aberration correction and anisotropic filtering before trying to raise the eye buffer resolution. Always 4x MSAA. Go sRGB correct if you can, but a retrofit can be hard.

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  16. Retweeted
    Mar 22

    Want to push more complexity & quality in your applications? Well, grab an Go and get access to 72hz, fixed foveated rendering and consistently amazing multi-view support! Oculus Browser is an amazing platform for mobile experiences.

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  17. Retweeted
    Mar 21
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  18. Retweeted
    Mar 21

    Oculus' Santa Cruz headset has new controllers and they're much closer to Oculus Touch -

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  19. Retweeted
    Mar 21

    Oculus Go first hands on

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  20. Retweeted
    Mar 7

    We’re aware of an issue impacting people’s ability to use Rift’s software, and we’re working to fix the problem. Please visit for the latest—thanks for your patience!

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