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Lorenz Attractor from where you have never seen it, simulating a comet's journey with wglChAoS.P (1.5.0 alpha-release) LIVE
#WebGL/#WebAssembly comet's voyage / attractor formula / description / source code: https://www.michelemorrone.eu/glchaosp/dtAttractors.html#Lorenz … YouTube FullHD: https://youtu.be/9RjkGQbzFkA pic.twitter.com/7bfVuQGtOnPrikaži ovu nit -
glChAoS.P - 3D strange attractors GPU scout and hypercomplex fractals: up to 200 Million particles and over 100 3D objects to explore Website with full math formulas and new full interactive experience via
#WebGL/#WebAssembly: https://www.michelemorrone.eu/glchaosp/ Image:@pickover attractorpic.twitter.com/GaBJCKGI5x
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Like me... with this "collection of Science" ('86) that I love. Was my first meeting with visual mathpic.twitter.com/5tlbnUPmUZ
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Currently I am not in a museum but I still have many books from the 80s .. including manuals of Your "loved" Turbo Pascal ('87)
pic.twitter.com/BLUCAyuXpE
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In this version 11 new unedited attractor types: absolutely original transposition in 3D/4D of famous 2D attractors like: PopCorn (copper coils), Hopalong, Mira, and... Interactive webPage: https://www.michelemorrone.eu/glchaosp/PopCorn_and.html … GitHub release note: https://github.com/BrutPitt/glChAoS.P/releases …pic.twitter.com/slxV9Q2FCt
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New wglChAoS.P ver.1.4.2
#WegGL /#WebAssembly 3D realTime#ParticleSystem#StrangeAttractors scout and hypercomplex#fractals New website pages: full access to math formulas, source code and fully interactive exploration of any single attractor/fractal https://www.michelemorrone.eu/glchaosp/index.html#AttractorsFormula2 …pic.twitter.com/GlXusIUaog
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Do you remember PopCorn? (I'm talking about fractals, not mais snacks
)
This is an "Absolutely Personal" transposition of famous 2D attractor, in 4D
Available in wglChAoS.P 1.42, #WebGL#WebAssembly#opensource, explorable also from glChAoS.P page site: https://www.michelemorrone.eu/glchaosp/#AttractorsFormula …pic.twitter.com/nCMiKSBZFO
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imGuIZMO.quat can interface to glm (math lib) or to be totally standalone... use "template" or "not template" classes... and all simply using compiler "define" Fully configurable also in shapes, colors and facets
#WebGL /#WebAssembly LIVE demo: https://brutpitt.github.io/imGuIZMO.quat/example/WebGL/wgl_qjSetVG.html …pic.twitter.com/pbE1RlG1T5Prikaži ovu nit -
Finally I decided to start rewriting the pages of attractor formulas of
#glChAoSP site and to give them more math connotation Now is also possible to explore a specific attractor, viewing it in#wglChAoSP (#WebGL/#WebAssemly), directly from html page https://www.michelemorrone.eu/glchaosp/dtAttractors.html …pic.twitter.com/xeEhCtxWKD
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A guessed prediction, made (about) 30 years before (1991)... and... ... a strange oxymoron! (directly from "Best of" Microsoft System Journal, 1989) Imagepic.twitter.com/2350wDEwGN
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Rummaging in the attic I found my first computer magazine, when I had a Vic20 and I dreamed of a Pet8032 (because the C64 was not yet born) (In the photo
#federicamoro, "Miss Italia" 1982: PC like a luxury car) ("we aspiring engineers" dreamed of.. computers not Miss)

pic.twitter.com/7ZLm1Sq2pG
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Now with "clipping planes" feature with boundary coloring, a better
#WebGL visualization, and some others improvements visible in the release note page: https://github.com/BrutPitt/glChAoS.P/releases …pic.twitter.com/gyjE6BTLdb
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#glChAoSP new ver. 1.4.0 3D realTime#ParticleSystem#StrangeAttractors scout and hypercomplex#fractals OpenSource / MultiPlatform: https://github.com/BrutPitt/glChAoS.P …#wglChAoSP also LIVE online#WebGL /#webAssembly lightened version here: https://www.michelemorrone.eu/glchaosp/webGL.html …pic.twitter.com/Gbl2toiPlN
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And this is console output (first and second run), with all messages I hope it can be usefulpic.twitter.com/eey7aVt6ZV
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But in both systems I get a transparent background... though shader works Fedora have NVidia 1050TI, Ubuntu AMD RX480 In Fedora I get also "http://libcurl.so .4 required by ...", but I have it (v.7.61.1) installed What Linux distro and compiler version have you used?pic.twitter.com/qmRV9jCaMJ
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#wglChAoSP 3D RealTime#ParticleSystem#StrangeAttractors scout, hypercomplex#fractals and DLA3D Live online#WebGL: https://www.michelemorrone.eu/glchaosp/webGL.html … It's a lightened version of OpenSource and multi-platform#glChAoSP GitHub code: https://github.com/BrutPitt/glChAoS.P …pic.twitter.com/dltsSXqOvW
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But yours optimizations are ON or OFF? I know C ++ better, and in C++ is possible to generate Debug code (optimization OFF) and (also) ReleaseWithDebugInfo (optimization ON + Debug)... Below the code differences between two modes in VS-2019:pic.twitter.com/uRWa55BY4c
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#glChAoSP v.1.3.2 (WiP)#3D#realTime#ParticleSystem#StrangeAttractors scout and hypercomplex#fractals -#OpenSource and multi platform 3 new attractaros and some bug fix#wglChAoSP LIVE online#WebGL /#webAssembly: https://michelemorrone.eu/glchaosp/webGL.html … Source: https://github.com/BrutPitt/glChAoS.P …pic.twitter.com/bw60dcvPK5
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glslSmartDeNoise Fast, optimized, smart/flexible
#glsl spatial#deNoise#filter Full configurable circular kernel - Standard Deviation sigma radius - K sigma coefficient - Edge sharpening threshold Live#WebGL 2 demo https://brutpitt.github.io/glslSmartDeNoise/WebGL/wglApp.html … gitHub code https://github.com/BrutPitt/glslSmartDeNoise …pic.twitter.com/IvtR3qpCSG
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