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DLA-3D (Diffusion Limited Aggregation) with glChAoS.P, new v.1.3 (beta), now with dualpass rendering, ambient occlusion and shadows 6 Million of particles
@80 fps https://github.com/BrutPitt/glChAoS.P …pic.twitter.com/s7FhCBpGDTShow this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
Currently only this Lorenz Attractor have optimized settings: this is a initial pre-release with the new TransformFeedback feature. It should work well also on mobile devices that support full WebGL2 Any feedback is welcome (about this LIVE sample)
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Lorenz Attractor from where you have never seen it, simulating a comet's journey with wglChAoS.P (1.5.0 alpha-release) LIVE
#WebGL/#WebAssembly comet's voyage / attractor formula / description / source code: https://www.michelemorrone.eu/glchaosp/dtAttractors.html#Lorenz … YouTube FullHD: https://youtu.be/9RjkGQbzFkA pic.twitter.com/7bfVuQGtOnShow this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
Also this is awesome: imgui-ws
@ImGui over WebSocket by@ggerganov Same ImGui app shared over multiple clients Live examples on github page:https://github.com/ggerganov/imgui-ws …Thanks. Twitter will use this to make your timeline better. UndoUndo -
BrutPitt / Michele Morrone Retweeted
An experimental thing of beauty by
@ggerganov: "ImTui" a text-mode/terminal output wrapper over Dear ImGui https://github.com/ggerganov/imtui https://twitter.com/ggerganov/status/1203755697340583941 …pic.twitter.com/N3PFRK0Ykr
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BrutPitt / Michele Morrone RetweetedThanks. Twitter will use this to make your timeline better. UndoUndo
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BrutPitt / Michele Morrone Retweeted
Mathematics and beauty. Source: https://bit.ly/2PcBgUL pic.twitter.com/mvetWOHrwK
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BrutPitt / Michele Morrone Retweeted
Mathematics and mystery. Source: https://bit.ly/2PcBgUL pic.twitter.com/VPPNNLF1rR
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It's freeware,
#opensource, multi platform and both#OpenGL for desktop and live browsable#WebGL/#WebAsselmbly "lightened" version... also with touchscreen support for mobile devices, like smartphone and tablets (with a good GPU) SourceCode github page:https://github.com/BrutPitt/glChAoS.P …Show this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
glChAoS.P - 3D strange attractors GPU scout and hypercomplex fractals: up to 200 Million particles and over 100 3D objects to explore Website with full math formulas and new full interactive experience via
#WebGL/#WebAssembly: https://www.michelemorrone.eu/glchaosp/ Image:@pickover attractorpic.twitter.com/GaBJCKGI5x
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BrutPitt / Michele Morrone Retweeted
glcheck A testing framework for WebGL 1 and 2 applications https://github.com/tsherif/glcheck
#webgl#webgl2#testingpic.twitter.com/H1l51yjqul
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BrutPitt / Michele Morrone Retweeted
GL-Z 0.5.0.1 released for Linux (GLIBC 2.23): https://www.geeks3d.com/20191004/gl-z-0-5-0-released-raspberry-pi-cpu-and-gpu-monitoring-improved/ …pic.twitter.com/GRJXDWbFAV
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BrutPitt / Michele Morrone Retweeted
Productive procrastination series : Diffusion-limited aggregation (DLA) based on outstanding article https://medium.com/@jason.webb/simulating-dla-in-js-f1914eb04b1d … by
@jasonwebb, triangulated using https://github.com/wwwtyro/isosurface-generator … by@wwwtyro, rendered in#pexpic.twitter.com/tMadDoPwK3
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BrutPitt / Michele Morrone Retweeted
Procedurally generated fireworks in Bombyx
#procedural#psychedelic#fireworks#fractal#ue4#vr#indiegames#indiewatch#gamedev#bombyxgamepic.twitter.com/TM1HadA9cVThanks. Twitter will use this to make your timeline better. UndoUndo -
BrutPitt / Michele Morrone Retweeted
dear imgui 1.74 out now! https://github.com/ocornut/imgui/releases/tag/v1.74 …pic.twitter.com/i7dOhOJpJF
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In this version 11 new unedited attractor types: absolutely original transposition in 3D/4D of famous 2D attractors like: PopCorn (copper coils), Hopalong, Mira, and... Interactive webPage: https://www.michelemorrone.eu/glchaosp/PopCorn_and.html … GitHub release note: https://github.com/BrutPitt/glChAoS.P/releases …pic.twitter.com/slxV9Q2FCt
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New wglChAoS.P ver.1.4.2
#WegGL /#WebAssembly 3D realTime#ParticleSystem#StrangeAttractors scout and hypercomplex#fractals New website pages: full access to math formulas, source code and fully interactive exploration of any single attractor/fractal https://www.michelemorrone.eu/glchaosp/index.html#AttractorsFormula2 …pic.twitter.com/GlXusIUaog
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BrutPitt / Michele Morrone Retweeted
Implemented a little thing called "auxin flux canalization", which adjusts vein segment width based on how long a vein gets. Also added per-cluster colors because its purtier that way
#creativeCoding#generative#generativeArt#codeArt#visualArt#javascript#motionGraphicspic.twitter.com/zIfnBPo9ktShow this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
BrutPitt / Michele Morrone Retweeted
GeeXLab 0.29.6 released (win64, linux64,
#RaspberryPi): https://www.geeks3d.com/hacklab/20191119/geexlab-0-29-6-released-win64-linux64-rpi/ …#programming#lua#python#opengl#vulkanpic.twitter.com/kGBxAxnSI3
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BrutPitt / Michele Morrone Retweeted
Arrivo adesso l'hanno già postata questa???



#salviniscappapic.twitter.com/dqY5VYjaLa
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BrutPitt / Michele Morrone Retweeted
Finished a post about instanced line rendering: https://wwwtyro.net/2019/11/18/instanced-lines.html … TL;DR: Leverage instancing to expand line segments in a vertex shader. Gets you fast, flexible lines with an intuitive and compact data structure. Source: https://github.com/wwwtyro/instanced-lines-demos … Enjoy!
#regl#webglpic.twitter.com/MrhiN9xUh6
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