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Bruno SXS
@brunosxs
he/him Web & Game dev, lover of DIY, progressive rock, electronics, gadgets and retrogaming. Godot contributor
brunosxs.comJoined August 2009

Bruno SXS’s Tweets

I love the art style of this game.
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Hi #WishlistWednesday 🥳 Do you have any funny gifs from your game? I am waiting for you 😂 Today ➡️ enemies in TailQuest refuse to be enemies 🤣😇 wishlist! store.steampowered.com/app/824090/Tai ⬆️⬆️ #GODOT #TailQuest #gamedev #game #cute #fun #Steam #IndieGameDev #indiegame
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Getting ready to release my Game Boy SM83 CPU core research I started more than 2 years ago. I have a complete HDL model (written in VHDL), understand pretty much all the signals and have assigned good names for them. Here's a screenshot of the huge manually traced SVG file 😅
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hey #Artists , any anatomy reference package that is friendly to #opensource? By that I don't mean necessarily free beer, Since I'm going to buy something I would like to first check if there are packs that fit this criteria and give the money to them if possible.
Hearthbroken by this. I know I can't do much except sharing this to my colleagues on twitter. Hope you get something ASAP.
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friends, I was suddenly shitcanned, and having just closed on a home, have zero moneys and am in need of work immediately. I am one of the best in the biz for shaders in Unity, esp in deferred. If you need a graphics nerd or technical artist hmu by DM or info@teamdogpit.com
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I was the graphics programmer on Darkest Dungeon II
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I have been working here for 3 years and it is a wonderful place with amazing people, no-crunch and we work with godot! How cool is that?
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We are hiring! If you have experience with the @godotengine, particularly if you have PRs on the github project and you're looking for remote work in a no-crunch company with friendly people DM us here, or send an email with your information to info@prehensile-tales.com
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prehensile tales is hiring, come, we have cookies.
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We are hiring! If you have experience with the @godotengine, particularly if you have PRs on the github project and you're looking for remote work in a no-crunch company with friendly people DM us here, or send an email with your information to info@prehensile-tales.com
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This is pretty awesome. Glad for the guys, godot will only grow.
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We're happy to announce that @W4Games has raised US$ 8.5M as seed funding to accelerate the development of products and services for #GodotEngine users! The round was led by @OSSCapital and @Lux_Capital, and was joined by @CaretakerBob and @SisuVentures. w4games.com/2022/09/13/w4-
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Having people need to state the obvious is concerning to say the e least.
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Every time you think about attacking FOSS devs for being "lazy" or "not caring about your issue" - please remember that behind the other screen there's someone often donating work on their freetime or juggling a million different things. Be kind, please.
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Every time you think about attacking FOSS devs for being "lazy" or "not caring about your issue" - please remember that behind the other screen there's someone often donating work on their freetime or juggling a million different things. Be kind, please.
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GIMME THIS GAME ALREADY!!!!!!
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First launch of our game on #SteamDeck! Everything works great 😍 and you know what that means? Add TailQuest to your wish list! 😸 store.steampowered.com/app/824090/Tai🎮⬅️ #wishlistwednesday #GodotEngine #GODOT #gamedev #game #indiegame #IndieGameDev
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Remember when I said that architecture constructed with block logic in an FPGA is a form of emulation & members of the MISter community lost their shit? Well, I stumbled upon this little death threat when I was going through my contact form inquires. This.. over video games?
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Real Bout Fatal Fury Special Rodando no hardware original espero que gostem! Agradecimentos especiais ao GameDevBoss, SIrMacho, Leandro Martins e todos que ajudam diáriamente esse projeto acontecer O Mérito é 100% de vocês!
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Similar to the Armored Core situation, I'm really hoping the whole thing with Embracer acquiring the Legacy of Kain IP turns out good. It's so hard to recommend people play Soul Reaver now, but I love the characters so much. The PS1 era cutscenes don't do the narrative justice.
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HERE WE GO! #GodotEngine 3.5 is finally released, and it's amazingly feature-packed! 🧭 Navigation 🏃 Physics interpolation 🧃 Better tweening ⏲️ Time singleton 📜 Label3D and TextMesh 🏷️ Unique node names 🌊 Flow containers 🎨 Async shaders And more!
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I had suggested to Lex that he edit it down to a more manageable size, but we didn’t even cover half the things we wanted to talk about. It might make sense to factor me into independent gaming/rockets/VR/AI phases, but everything winds up overlapping.
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Here's my conversation with John Carmack (@ID_AA_Carmack), legendary programmer & engineer. At over 5 hours, this is officially the longest conversation I've had on the podcast, and we can talk many more times. This was really fun and a huge honor for me. youtube.com/watch?v=I845O5
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