Quick thread on skins and cosmetics in pro play in SC2 and CS:GO. 1/
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Als antwoord op @brownbear_47
Skins changing tournament results or otherwise dramatically impacting gameplay is unworkable in a competitive esport. 2/
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Als antwoord op @brownbear_47
Simultaneously, cosmetics (and an in-game economy) benefit esports. They justify more developer support and build player engagement. 3/
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Als antwoord op @brownbear_47
StarCraft in particular draws a huge amount of its professional prize pool from Blizzard, not third party tournament organizers. 4/
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Als antwoord op @brownbear_47
If skins, cosmetic items, etc retain and generate investment from Blizzard, that's important to the ecosystem. 5/
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Als antwoord op @brownbear_47
It would also, presumably, provide more evidence that big new RTS games can still thrive and be profitable. 6/
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Als antwoord op @brownbear_47
Again, it's not a good idea for cosmetics to dramatically impact gameplay. No one benefits from making a game worse. 7/
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Als antwoord op @brownbear_47
Issues like the recent baneling / changeling issue should be addressed as bugs. 8/
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Als antwoord op @brownbear_47
But the question isn’t “what skins can we make that don't affect gameplay at all”? IMHO that's not realistic. 9/
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Als antwoord op @brownbear_47
In CS:GO, the most popular cosmetics are also the flashiest and most eye-opening. 10/
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The question is, what's the right balance between appeal+potential impact vs. the dev investment+player engagement it generates? 11/
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Als antwoord op @brownbear_47
(And - what ways can we generate engagement without impacting gameplay?) 12/
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Als antwoord op @brownbear_47
“Blizzard should do whatever it takes to make money” will do a disservice to the game and ecosystem in the long-run, definitely. 13/
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