Interesting article. I think you didn't address the major reason why people feel the fuzz factor is larger though: players behind get (1/2)
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better items than players further ahead. Things like thunder bolts at the right time can substantially influence a race's result. (2/2)
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Great article. Your point on one-off mechanics is something I've been struggling to articulate for some time. I've been referring to it 1/
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on my stream as "trivia" but "one-off mechanic" is a better term. Wallin vs zerg, patrol your mothership core for acceleration, etc 2/
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