Balance aside, does anyone actually think that Carriers in any way contribute positively to sc2? It just seems like the most boring unit.
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Als antwoord op @TLOgg
The SC2 game engine does a lot for the player in terms of pathing and unit UI. It removes micro potential from "super units" 1/
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Als antwoord op @brownbear_47
I would imagine if SC2 was a new IP rather than a sequel, they wouldn't have included these kinds of units. 2/
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Als antwoord op @brownbear_47
So, I generally agree, but I think it's a systemic problem with most "super" units in the game. Not just carriers. 3/end
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Als antwoord op @brownbear_47
It's a big problem with powerful air units mostly, ground units are fine.
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Als antwoord op @TLOgg
agreed that it's a bigger problem for air. I think it still applies to ground units, just to a lesser extent. Partly because 1/
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the design of powerful ground units doesn't emphasize being a "super unit" as much as air capital ships 2/end
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