what i want to do at that moment. I dont like design choices that force me to slow down, more traditional grinding (KR MMOs)
I think War Chest is a try at learning from it. More incremental rewards reduces focus on winning / losing (tho stll key driver) 1/
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Winning / losing, playing to get better, etc are all good drivers but SC2 could use some more incremental rewards. 2/
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But I think in contrast with an MMO people would respond negatively if it's too grindy. 3/end
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