It sounds like you define grinding less w.r.t what the content is and more w.r.t what the content feels like 2/
tho personally I like the more traditional grinding, so wouldn't mind if they had some of that there (e.g. ### games/season) /end
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i think thats more of a design philosophy regarding short vs long term goals. Hard to compare rts and mmo pacing
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so if the war chest has a daily goal of 10 games it might feel grindy, but various challenges that take the same amt of time
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