there is grinding like leveling from 1 to max, there is also grinding in relation to progression in professions, pve content
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Als antwoord op @Kaylessin @brownbear_47
or pvp content. There are also quests more universally considered grinding (get 80 of a 10% drop chance item)
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Als antwoord op @Kaylessin @brownbear_47
if every wow player played one hour a day forever with a large amount of content would we still consider it grindy? I dontknow
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Als antwoord op @Kaylessin @brownbear_47
i personally dont find WoW very grindy in a grand scheme. It has its moments but mostly avoidable, different strokes4difffolks
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Als antwoord op @Kaylessin
Interesting! So basically you've identifying some content that "could be" grindy but doesn't feel grindy 1/
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Als antwoord op @brownbear_47
It sounds like you define grinding less w.r.t what the content is and more w.r.t what the content feels like 2/
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Als antwoord op @brownbear_47
Is that right? How would you define grinding vs. regular content consumption, say? 3/
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Als antwoord op @brownbear_47
i think there are different kinds of grinding which can be a content-fest or a pacing issue. A player who has one max level
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Als antwoord op @Kaylessin @brownbear_47
character and wants another will grind the fastest way possible to max level. Same with professions, your pacing is the grind
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Als antwoord op @Kaylessin @brownbear_47
whereas other designs are made as a psuedo timegate, where a player'sforced to be paced or do large amounts of tedious content
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Very interesting! A lot of food for thought here.
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Als antwoord op @brownbear_47
its just how i view the concepts of grinding. I don't personally like design choices that force me to be paced
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Als antwoord op @Kaylessin @brownbear_47
this goes either way. I dont like games where all the fun realistically is at the end, which forces me to pace myself against
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