That thread about a fun game b4 esport is really tilting me and I just woke up. Don't realize that the hard-game concept killed casual play
"X is true, X is great, but can we think about Y instead?" -> assumes a relationship between X and Y that may / may not exist
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The most commercially successful, critically acclaimed and widely played RTS games are / were all esports. Not a coincidence.
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His main complaint is about custom games, not related to esports or the game being hard. Dunno why he drew that connection.
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