A thought that I've been mulling over for a couple weeks: if you increased the size of the StarCraft II competitive playerbase 100x, would the meta start to develop more rapidly - or even change outright - as the result of more competition, higher stakes, etc?
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My sense is that the game is sufficiently professionalized and sufficiently practiced that not too much would change. A piece of evidence there is that AlphaStar did not revolutionize the meta after playing millions of games against itself.
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Als antwoord op @brownbear_47
Probably. However A.I. did things that humans dont think to do: super-over saturating workers, and rely on mechanical perfection like mass blink stalkers to be rewarded. Dunno % we can call "AI bullshit" but it's significant.
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Als antwoord op @KarlJayG @brownbear_47
This is a particularly interesting point IMO! There's a good parallel to humans beating mechanical execution barriers that people thought were impossible. You see this in everything from super old school FGC days to something like skateboarding.
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I think there's absolutely stuff alphastar was doing that is only good if you have AI-level control, but it's a fascinating question to consider where the "AI bullshit" line really is and what implications that has on which strats are good for humans
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Yeah, it seemed like that first stage match win depended heavily on its mechanical prowess. In the second run, where they put more limits on it and put it on the 1v1 ladder, did it innovate any new strategies / tactics?
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