The Discussion Around Maps Could Be Much More Productive:https://illiteracyhasdownsides.com/2019/09/05/a-productive-way-to-complain-about-maps/ …
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Als antwoord op @brownbear_47
Really great piece. I'm curious how
@Baevex defined "rush distance" in his research last week. Was it literally an as-the-crow-flies measurement? I'd actually assumed it was the time it takes to click a worker across, but the article seems to assume the former?1 antwoord 0 retweets 2 vind-ik-leuks -
Als antwoord op @AoretSC2 @brownbear_47
I opened every single map and placed a CC appropriately at the mains and nat (of every spawn if more than 2), and an scv at the natural rally-spawn point of each CC (meaning it would face the direction it would move if you rallied outward). Both the main and nat workers are 1/
1 antwoord 0 retweets 2 vind-ik-leuks -
hotkeyed, at 0:05 seconds I would send out the natural SCV to the opposite natural, and at 0:10 seconds I would send out the main SCV to the opposite main, and record times for both. Results were +/- half a second for human error.
1 antwoord 0 retweets 2 vind-ik-leuks
Nice, thanks for the detailed explanation Avex! I didn't know either way; my main concern (which may be unfounded) was about pathing to the third and fourth bases.
Het laden lijkt wat langer te duren.
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