Overall balance changes on the new proposal look cery good, but I think the charge nerf is too much
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Als antwoord op @PengyTwitch
agreed, at least pair it with undoing the stimpack buff
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Als antwoord op @brownbear_47
I'm curious if lowering it to 4 impact damage would be a reasonable middle ground or if it would seem as tho nothing changed
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Als antwoord op @GGemini19 @brownbear_47
Yeah 4 was what I said would be a good starting point
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Als antwoord op @PengyTwitch @GGemini19
I'd like to see data on 0 vs. 4 vs. 8 in terms of breakpoints, e.g. at +1/+1, how many hits to kill a marine, zergling, drone, SCV, etc. I think that will help determine how good it "feels" subjectively at various points in the game
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Als antwoord op @brownbear_47 @GGemini19
My PvZ perspective on 4 was that it would take 1 less shot to kill zerglings regardless of upgrades on either side.
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Compared to 0 of course.
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Als antwoord op @PengyTwitch @GGemini19
Gotcha, in that case it'll be good. Curious about other interactions, esp. workers and marines.
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Als antwoord op @brownbear_47 @GGemini19
Provided my mental math is correct that is. I *think* in the event of a 1/1 terran push vs 2/2 gate units shield marines take the same number of hits. If terran hits pre 2/2 it's one extra hit
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Very interesting... so moving it to +4 makes it less impactful in PvT (assuming these numbers are comparing +4 and +0). The 2/2 window is interesting but dunno if it would feel fun (for either side).
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