Video is now showing the agent defending a cannon rush, pulling workers successfully and then sending workers back to mining.
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Now showing the agent's first person perspective in a recent game. Noting that it looks like a player playing. It's also playing decently: decent macro, using chrono boost, etc.
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Timeline for playing against humans: dev team wants to do more research. When the dev team has more to say they will let us know, they know how excited we are to try playing against the bot.
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OK, now's the question and answer section.
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Q: any more story content coming? A: devs love it, but not as replayable as, say, co-op. For now emphasizing co-op over additional missions.
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Q: if I can't watch streams live, am I still able to get skins in the new Warchest? A: for now just live streams, not VODs. also you can play the game to unlock stuff, I'd guess similar to previous Warchests.
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Q: tech question about DeepMind and what they will be open sourcing. A: they open sourced something last week. I didn't catch the specific library name.
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Q: any plans to make co-op more difficult than Brutal or Mutations? A: co-op commanders already so powerful, hard to just add units or make units more tough. Unlikely to add a Brutal+.
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Q: any plans to deal with trolls in co-op? A: if we take the ability to attack an ally's units away, community will find new creative ways to troll. Will continue looking into it.
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Q: some question about the models in the demo. A: demo is outdated but developer will double check.
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Q: ultra-widescreen support? A: would like to hear more from the community. Some competitive considerations (more screen real estate).
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Q: question about new co-op commanders. A: running through major lore characters. No end in sight for creating commanders. Selendis is a popular suggestion. Tosh too. Can add characters too.
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Okay that's all folks. Going to go be a
#BigFan and stand in line in the autographs section with the StarCraft team, then back to writing.3 antwoorden 0 retweets 4 vind-ik-leuksDeze collectie tonen
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