DeepMind developer is talking now. Discussed the community and platform they and Blizzard have built for developing StarCraft bots. Now comparing the difficulty of StarCraft for AI compared to Atari games and Go.
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Q: any plans to make co-op more difficult than Brutal or Mutations? A: co-op commanders already so powerful, hard to just add units or make units more tough. Unlikely to add a Brutal+.
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Q: any plans to deal with trolls in co-op? A: if we take the ability to attack an ally's units away, community will find new creative ways to troll. Will continue looking into it.
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Q: some question about the models in the demo. A: demo is outdated but developer will double check.
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Q: ultra-widescreen support? A: would like to hear more from the community. Some competitive considerations (more screen real estate).
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Q: question about new co-op commanders. A: running through major lore characters. No end in sight for creating commanders. Selendis is a popular suggestion. Tosh too. Can add characters too.
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Okay that's all folks. Going to go be a
#BigFan and stand in line in the autographs section with the StarCraft team, then back to writing.Deze collectie tonen
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