Design patch goals: adjust end-game units, ensure upgrades are interesting, encourage mid and late-game encounters, and reintroduce exciting compositions from the past.
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Q: any more story content coming? A: devs love it, but not as replayable as, say, co-op. For now emphasizing co-op over additional missions.
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Q: if I can't watch streams live, am I still able to get skins in the new Warchest? A: for now just live streams, not VODs. also you can play the game to unlock stuff, I'd guess similar to previous Warchests.
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Q: tech question about DeepMind and what they will be open sourcing. A: they open sourced something last week. I didn't catch the specific library name.
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Q: any plans to make co-op more difficult than Brutal or Mutations? A: co-op commanders already so powerful, hard to just add units or make units more tough. Unlikely to add a Brutal+.
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Q: any plans to deal with trolls in co-op? A: if we take the ability to attack an ally's units away, community will find new creative ways to troll. Will continue looking into it.
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Q: some question about the models in the demo. A: demo is outdated but developer will double check.
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Q: ultra-widescreen support? A: would like to hear more from the community. Some competitive considerations (more screen real estate).
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Q: question about new co-op commanders. A: running through major lore characters. No end in sight for creating commanders. Selendis is a popular suggestion. Tosh too. Can add characters too.
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Okay that's all folks. Going to go be a
#BigFan and stand in line in the autographs section with the StarCraft team, then back to writing.Deze collectie tonen
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