The focus of today's show will be StarCraft: Remastered. Attendees: lead engineer on SC:R Glenn Davies, Artosis, Day9 and iNcontroL.
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So far this has been a surprisingly technical discussion with some nuanced discussion of the SC:R meta. I think the intended audience must be StarCraft fans, not random Blizzcon attendees.
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Mr. Davies bringing up a good point that StarCraft has a large number of viewers who don't necessarily play the game.
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Artosis asking about the age of the codebase, and Mr. Davies is pointing out the daunting nature of looking at a source file with Mike Mohraime written at the top as an author.
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Mr. Davies noting the original code base is fairly good quality. Also notes working in it is a bit like an archaeological dig.
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Philosophy of engineering work is a focus on maintainability. Dev team thinks in terms of StarCraft being playable in 10, 20 or even 50 years.
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3/4 of SC:R games are played at near-LAN latency or better. LAN latency fwiw is 24 turn rate.
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Focus for next year is improved matchmaking and paying down technical debt. For the latter, mentions 64-bit.
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The developers play a lot of StarCraft, including a weekly play-the-game (PTG) session on the latest development build.
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Wrap-up: ASL and KSL to look forward to. Pylon Show weekly. Group matchmaking coming up.
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That's it, show's done folks. Going to head over to the StarCraft II: What's Next panel.
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