In this thread I'll be live-tweeting @ThePylonShow over at Blizzcon. It should start in about ten minutes.
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Mr. Davies noting the original code base is fairly good quality. Also notes working in it is a bit like an archaeological dig.
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Philosophy of engineering work is a focus on maintainability. Dev team thinks in terms of StarCraft being playable in 10, 20 or even 50 years.
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3/4 of SC:R games are played at near-LAN latency or better. LAN latency fwiw is 24 turn rate.
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Focus for next year is improved matchmaking and paying down technical debt. For the latter, mentions 64-bit.
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The developers play a lot of StarCraft, including a weekly play-the-game (PTG) session on the latest development build.
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Wrap-up: ASL and KSL to look forward to. Pylon Show weekly. Group matchmaking coming up.
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That's it, show's done folks. Going to head over to the StarCraft II: What's Next panel.
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