Here's a render in which I restricted the volumetric clipping to one small part of the scene. I'm not sure if you're the right person to reach out to, but do you think there is a method by which we could decouple the volumetric samples from the camera's position? Thanks
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Ooh ooh! Can I try to chop this scene up and composite them together again with my layered clipped system I did yesterday? It looks like your clip chunk is still way too big for the samples to smooth out.
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I also wished for something like that some time ago. Maybe can have some more concrete info on this matter?
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I'm also interested to learn some workaround :) some kind of world coordinates for volumetric samples or whatever.
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