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Catch is type system complexity and that you can’t be sloppy. But C++ spends much more complexity points on incidental exceptions and gotchas than Rust spends on modelling the essential complexity right. (Granted, it is not immune from accruing incedental complexity)
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Part of the reason I'd go with C# or F# is because it *can* interface with C code better than many languages. You need libraries, C has all the libraries, and if you're using C libraries you'll inevitably sometimes need to write C code.
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F# is a fine language too, if you need to run .NET. It helps to know C, but I definitely would not want to be writing any more of it in 2018, unless in a legacy code base or if the platform is out of reach of LLVM. Rust has a great C FFI, and can be embedded in other runtimes.
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