I blogged about the techniques used by my planet generator. Many pictures! #GameDev #ProcGen
experilous.com/1/blog/post/pr
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Super cool stuff! Very inspiring. Any ideas on how you would implement local LOD transitions, and possibly volumetric terrain?
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Since I intend to use this in a tile-based context, I haven't looked into it. But it'd be an interesting avenue to investigate.
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