@bjzaba_ Seeing that you're now working with Rust instead of with Java on Voyager3, does that mean you dumped all your previous work?
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Heh, pretty much. Not that it's much of a loss, I didn't have much anyway. ;)
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Loading the functions at run time is pretty much a requirement if you want your code to be portable ;)
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Here is the fork. It's not currently functional, as I'm waiting for a few things to be added to the FFI: github.com/bjz/glLoadGen

