@bjzaba_ Seeing that you're now working with Rust instead of with Java on Voyager3, does that mean you dumped all your previous work?
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Heh, pretty much. Not that it's much of a loss, I didn't have much anyway. ;)
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@bjzaba_ Oh, good :) Also, I read that you've been working on your own graphic libraries. Are you binding OpenGL to Rust thru C?
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Well, I have OpenGL bindings already, but I've got a fork of glLoadGen that will load the function pointers at run time.

