And when you want to do native 3D, but don't like C++/Java ;)
Conversation
@bjzaba_ that's the way to learn stuff and get a thorough understanding of what you're doing. I prefer your approach over traditional routes
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Ahh thanks for the support, I appreciate it. :)
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@bjzaba_ just curious: ever messed around with WebGL?
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You pay a big price performance wise. This is what I'm working with at the moment: github.com/mozilla/rust
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@bjzaba_ yeah I guess. Comes to show that I know shit all about 3d programming.
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Replying to
Yeah, speed is everything. You want as little between you and the machine as possible, whilst still being productive.

