And when you want to do native 3D, but don't like C++/Java ;)
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@bjzaba_ that's the way to learn stuff and get a thorough understanding of what you're doing. I prefer your approach over traditional routes
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Ahh thanks for the support, I appreciate it. :)
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@bjzaba_ just curious: ever messed around with WebGL?
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With that threejs library or whatever it looks a lot easier to set things up than native OpenGL.
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@bjzaba_ and how cool would procedurally generated villages / landscape be happening in the browser ;) :P
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