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Eh, I’ve read a lot of Rust programs written by people who should be rather only programming in Haskell, doing very convoluted things with neverending maps and closures that, I believe, definitely create unnecessary confusion in if they need to ship fast but also onboard someone
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The trend I’m seeing in the Rust forums: the desire to move a good systems language towards more FP might be a really bad thing actually, as it’s hard to translate this logic from e.g the embedded sector to this.
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Yeah. Personally I think there’s more we can do to reduce the gap between FP and systems programming, but yeah it’s still a big challenge and I’m not sure trying to force Rust to be that is the right approach.
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